diff options
author | Willian Henrique <wsimanbrazil@yahoo.com.br> | 2023-11-26 17:46:45 -0300 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2023-11-26 21:35:57 +0000 |
commit | 44d805746e27c58f906ba73f541abcb363323a75 (patch) | |
tree | 0172780432ab3c4b8c3fd7d186daa29fca648525 /src/ac.c | |
parent | 852ff29088e08a9f1673a070f5ff151e23e393ec (diff) |
Hook Key_Event instead of DispatchInputEvent in AC
This fixes a crash in later L4D2 versions caused by the fact we were
unknowingly hooking Key_Event already. Now we hook it all the time on
purpose.
Diffstat (limited to 'src/ac.c')
-rw-r--r-- | src/ac.c | 57 |
1 files changed, 33 insertions, 24 deletions
@@ -1,6 +1,6 @@ /* * Copyright © 2023 Michael Smith <mikesmiffy128@gmail.com> - * Copyright © 2022 Willian Henrique <wsimanbrazil@yahoo.com.br> + * Copyright © 2023 Willian Henrique <wsimanbrazil@yahoo.com.br> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above @@ -277,10 +277,9 @@ struct inputevent { DECL_VFUNC_DYN(void, GetDesktopResolution, int *, int *) DECL_VFUNC_DYN(void, DispatchAllStoredGameMessages) -typedef void (*VCALLCONV DispatchInputEvent_func)(void *, struct inputevent *); -static DispatchInputEvent_func orig_DispatchInputEvent; -static void VCALLCONV hook_DispatchInputEvent(void *this, - struct inputevent *ev) { +typedef void (*Key_Event_func)(struct inputevent *); +static Key_Event_func orig_Key_Event; +static void hook_Key_Event(struct inputevent *ev) { //const char *desc[] = {"DOWN", "UP", "DBL"}; //const char desclen[] = {4, 2, 3}; switch (ev->type) { @@ -297,17 +296,17 @@ static void VCALLCONV hook_DispatchInputEvent(void *this, // msg_putssz5(p++, desclen[idx]); // memcpy(p, desc[idx], desclen[idx]); p += desclen[idx]; } - orig_DispatchInputEvent(this, ev); + orig_Key_Event(ev); } -static bool find_DispatchInputEvent(void) { +static bool find_Key_Event(void) { #ifdef _WIN32 // Crazy pointer-chasing path to get to DispatchInputEvent: // IGameUIFuncs interface // -> CGameUIFuncs::GetDesktopResolution vfunc // -> IGame/CGame (first mov into ECX) // -> CGame::DispatchAllStoredGameMessages vfunc - // -> DispatchInputEvent (first call instruction) + // -> First call instruction (either DispatchInputEvent or Key_Event) void *gameuifuncs = factory_engine("VENGINE_GAMEUIFUNCS_VERSION005", 0); if (!gameuifuncs) { errmsg_errorx("couldn't get engine game UI interface"); @@ -328,17 +327,27 @@ static bool find_DispatchInputEvent(void) { ok: insns = (const uchar *)VFUNC(cgame, DispatchAllStoredGameMessages); for (const uchar *p = insns; p - insns < 128;) { if (p[0] == X86_CALL) { - orig_DispatchInputEvent = (DispatchInputEvent_func)(p + 5 + - mem_loadoffset(p + 1)); - // Note: we could go further and dig HandleEngineKey from Key_Event, - // but it seems like Key_Event isn't directly called from - // DispatchInputEvent in L4D2 (or has a much different structure, - // requiring another function call to lead to HandleEngineKey). - return true; + orig_Key_Event = (Key_Event_func)(p + 5 + mem_loadoffset(p + 1)); + goto ok2; } - NEXT_INSN(p, "DispatchInputEvent function"); + NEXT_INSN(p, "DispatchInputEvent/Key_Event function"); } - errmsg_errorx("couldn't find DispatchInputEvent function"); + errmsg_errorx("couldn't find DispatchInputEvent/Key_Event function"); + return false; +ok2: + insns = (const uchar *)orig_Key_Event; + // Depending on compiler inlining decisions, the function we just found can + // be either DispatchInputEvent or Key_Event. If another CALL is found at + // the start of this function, that means that we actually found + // DispatchInputEvent and this CALL points to Key_Event. + for (const uchar *p = insns; p - insns < 32;) { + if (p[0] == X86_CALL) { + orig_Key_Event = (Key_Event_func)(p + 5 + mem_loadoffset(p + 1)); + break; + } + NEXT_INSN(p, "Key_Event function"); + } + return true; #else #warning TODO(linux): more find-y stuff #endif @@ -366,11 +375,11 @@ PREINIT { } INIT { - if (!find_DispatchInputEvent()) return false; - orig_DispatchInputEvent = (DispatchInputEvent_func)hook_inline( - (void *)orig_DispatchInputEvent, (void *)&hook_DispatchInputEvent); - if (!orig_DispatchInputEvent) { - errmsg_errorsys("couldn't hook DispatchInputEvent function"); + if (!find_Key_Event()) return false; + orig_Key_Event = (Key_Event_func)hook_inline((void *)orig_Key_Event, + (void *)&hook_Key_Event); + if (!orig_Key_Event) { + errmsg_errorsys("couldn't hook Key_Event function"); return false; } @@ -423,7 +432,7 @@ e2: VirtualFree(keybox, 4096, MEM_RELEASE); #else e: munmap(keybox, 4096); #endif - unhook_inline((void *)orig_DispatchInputEvent); + unhook_inline((void *)orig_Key_Event); return false; } @@ -438,7 +447,7 @@ END { munmap(keybox, 4096); // TODO(linux): call other cleanup things #endif - unhook_inline((void *)orig_DispatchInputEvent); + unhook_inline((void *)orig_Key_Event); } // vi: sw=4 ts=4 noet tw=80 cc=80 |