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authorMichael Smith <mikesmiffy128@gmail.com>2024-08-26 20:02:11 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2024-08-26 20:02:11 +0100
commit56855c26dbbfde4a1d691e2fc0f0d61103a84579 (patch)
tree9cc58e140c38c94491bf1eaafaf13ffb7a65df5b /gamedata
parenta35365c3e8e291aa870d580cd64e8de807319c3e (diff)
Fix Teleport gamedata for sst_l4d_testwarp on L4D2
Of course, something was bound to get screwed up by all those changes. And of course, I was bound not to test stuff well enough in the rush to make a useful update. Argh!
Diffstat (limited to 'gamedata')
-rw-r--r--gamedata/gamelib.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/gamedata/gamelib.txt b/gamedata/gamelib.txt
index 35d5551..65e250b 100644
--- a/gamedata/gamelib.txt
+++ b/gamedata/gamelib.txt
@@ -25,7 +25,7 @@ vtidx_Spawn
L4D2 22 + NVDTOR
TheLastStand 23 + NVDTOR
vtidx_Teleport
- L4D 104 + NVDTOR
+ L4D1 104 + NVDTOR
L4D2 116 + NVDTOR # TODO(linux): might actually be 119!?!?
TheLastStand 117 + NVDTOR # I dunno why JAiZ changed this
@@ -40,7 +40,7 @@ vtidx_GameShutdown 7
# CDirector
vtidx_OnGameplayStart
- L4D2 11 # note: just happens the same on linux!
+ L4D2 11 # note: just happens to be the same on linux!
L4D1 11
# vi: sw=4 ts=4 noet tw=80 cc=80