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authorMichael Smith <mikesmiffy128@gmail.com>2022-04-25 04:24:52 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-04-25 04:24:52 +0100
commit117f3ad6ae3fb6df54bc553bd1efbab080d39606 (patch)
tree4afff34653060dd8a15110a10ac4055451f0e448 /gamedata
parent9d1fea271bd823b6dc98feb61992bbe64b95a188 (diff)
Add engine_no_focus_sleep backport, fix codegen
Default gamedata values actually work the way they're supposed to now.
Diffstat (limited to 'gamedata')
-rw-r--r--gamedata/inputsystem.kv8
1 files changed, 8 insertions, 0 deletions
diff --git a/gamedata/inputsystem.kv b/gamedata/inputsystem.kv
new file mode 100644
index 0000000..5e242c2
--- /dev/null
+++ b/gamedata/inputsystem.kv
@@ -0,0 +1,8 @@
+// = inputsystem library =
+
+vtidx_SleepUntilInput {
+ default 31 // TODO(compat): don't really know yet if this causes any issues
+ Portal2 34 // IAppSystem changes
+}
+
+// vi: sw=4 ts=4 noet tw=80 cc=80