diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2022-04-25 04:24:52 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-04-25 04:24:52 +0100 |
commit | 117f3ad6ae3fb6df54bc553bd1efbab080d39606 (patch) | |
tree | 4afff34653060dd8a15110a10ac4055451f0e448 /gamedata/inputsystem.kv | |
parent | 9d1fea271bd823b6dc98feb61992bbe64b95a188 (diff) |
Add engine_no_focus_sleep backport, fix codegen
Default gamedata values actually work the way they're supposed to now.
Diffstat (limited to 'gamedata/inputsystem.kv')
-rw-r--r-- | gamedata/inputsystem.kv | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/gamedata/inputsystem.kv b/gamedata/inputsystem.kv new file mode 100644 index 0000000..5e242c2 --- /dev/null +++ b/gamedata/inputsystem.kv @@ -0,0 +1,8 @@ +// = inputsystem library = + +vtidx_SleepUntilInput { + default 31 // TODO(compat): don't really know yet if this causes any issues + Portal2 34 // IAppSystem changes +} + +// vi: sw=4 ts=4 noet tw=80 cc=80 |