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author | Michael Smith <mikesmiffy128@gmail.com> | 2024-08-26 20:02:11 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2024-08-26 20:02:11 +0100 |
commit | 56855c26dbbfde4a1d691e2fc0f0d61103a84579 (patch) | |
tree | 9cc58e140c38c94491bf1eaafaf13ffb7a65df5b /gamedata/gamelib.txt | |
parent | a35365c3e8e291aa870d580cd64e8de807319c3e (diff) |
Fix Teleport gamedata for sst_l4d_testwarp on L4D2
Of course, something was bound to get screwed up by all those changes.
And of course, I was bound not to test stuff well enough in the rush to
make a useful update. Argh!
Diffstat (limited to 'gamedata/gamelib.txt')
-rw-r--r-- | gamedata/gamelib.txt | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gamedata/gamelib.txt b/gamedata/gamelib.txt index 35d5551..65e250b 100644 --- a/gamedata/gamelib.txt +++ b/gamedata/gamelib.txt @@ -25,7 +25,7 @@ vtidx_Spawn L4D2 22 + NVDTOR TheLastStand 23 + NVDTOR vtidx_Teleport - L4D 104 + NVDTOR + L4D1 104 + NVDTOR L4D2 116 + NVDTOR # TODO(linux): might actually be 119!?!? TheLastStand 117 + NVDTOR # I dunno why JAiZ changed this @@ -40,7 +40,7 @@ vtidx_GameShutdown 7 # CDirector vtidx_OnGameplayStart - L4D2 11 # note: just happens the same on linux! + L4D2 11 # note: just happens to be the same on linux! L4D1 11 # vi: sw=4 ts=4 noet tw=80 cc=80 |