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author | Willian Henrique <wsimanbrazil@yahoo.com.br> | 2023-06-15 04:12:01 -0300 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2023-06-15 23:04:47 +0100 |
commit | 7079ad6643f3eaa724c9f9ae0e753e787ee2f7f5 (patch) | |
tree | 65f6aea9dda13c85ec070abe4b1951ca40f69d28 /gamedata/engine.kv | |
parent | 13ad0442a3fde0518ca9133b55796f31652698c9 (diff) |
Fix L4D VGuiConnect/VGuiIsInitialized gamedata
This was actually breaking deferred initialisation in 0.5, the main
observable effect being that the L4D1 console spam fix stopped working.
Committer's note: woopsy!
Diffstat (limited to 'gamedata/engine.kv')
-rw-r--r-- | gamedata/engine.kv | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gamedata/engine.kv b/gamedata/engine.kv index 58511db..e72fa3f 100644 --- a/gamedata/engine.kv +++ b/gamedata/engine.kv @@ -89,11 +89,11 @@ off_SP_offset { // IEngineVGuiInternal/CEngineVGui vtidx_VGuiConnect { // note: the actual name is Connect() but that's too generic default "3 + NVDTOR" - Portal2 "4 + NVDTOR" // ActivateGameUI added + L4Dbased "4 + NVDTOR" // ActivateGameUI added } vtidx_VGuiIsInitialized { // likewise, function is just called IsInitialized() default "6 + NVDTOR" - Portal2 "7 + NVDTOR" + L4Dbased "7 + NVDTOR" } // vi: sw=4 ts=4 noet tw=80 cc=80 ft=plain |