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author | Michael Smith <mikesmiffy128@gmail.com> | 2022-04-30 00:23:31 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-04-30 00:34:47 +0100 |
commit | 1a5c55eb89c22e8822ec057a3731a6d753f13859 (patch) | |
tree | fa09dd757a1966649119f70717bd11d679c0f179 /dist/LICENCE.windows | |
parent | 1aaedffd8c68614936c59d4681e6dc111cb32691 (diff) |
Centralise engine access, add Portal FOV changer
- A bunch of stuff is now defined in one header, engineapi.h
- engineapi.c is responsible for setting up any interfaces/stuff that's
used in more than one place
- mkgamedata is pretty much rewritten and now supports nested
conditionals
- gamedata variables no longer have the gamedata_ prefix because it was
just annoyingly long all the time
- vcall macros are somewhat revamped and support dynamic (gamedata)
indices
- Portal 1 FOV can be set anywhere from 75-120 using fov_desired -
tested in both the main versions currently used by runners
- A few typos were also fixed ("intput," "writeable," "indexes")
Diffstat (limited to 'dist/LICENCE.windows')
0 files changed, 0 insertions, 0 deletions