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authorMatthew Wozniak <sirtomato999@gmail.com>2023-09-02 16:27:45 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2023-11-26 21:35:57 +0000
commit6ed562049ec6df12d436a7d44cd3d705c523a01c (patch)
treee10622b0b30e10c963f541bd66c6739c96d3a0dd /compile
parent1371abb0812f1adda0d4eeb49cba549ac0456eeb (diff)
Add a way to fast-forward game time
This will be mostly useful for skipping cutscenes in Left 4 Dead games. It may work in other games, but probably won't really be as useful. Committer's note: this was adapted a fair bit from woz's original code, hence the joint copyright, but he did most the hard work of figuring out how to get this deep into the engine's call stack. Thanks! bill also provided a fair bit of help figuring out missing gamedata and fixing compatibility with L4D2 2147 and later. Also thanks!
Diffstat (limited to 'compile')
-rwxr-xr-xcompile1
1 files changed, 1 insertions, 0 deletions
diff --git a/compile b/compile
index e5852d2..f98f565 100755
--- a/compile
+++ b/compile
@@ -64,6 +64,7 @@ src="\
ent.c
errmsg.c
extmalloc.c
+ fastfwd.c
fixes.c
fov.c
gamedata.c