diff options
author | Matthew Wozniak <sirtomato999@gmail.com> | 2022-11-17 14:34:47 -0300 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2023-12-19 16:29:08 +0000 |
commit | 374ae0fbc44db36d9abb6b5b1fe065bc3949e201 (patch) | |
tree | 04b1a66a5898bdd420c9cd523cc40a0062511aef /compile | |
parent | e3d7cc9c80159849289a8bab03eca088b758941b (diff) |
Add VGUI HUD overlay drawing feature
Currently only supports Orange Box and Left 4 Dead branches. There's
quite a large amount of gamedata involved in making this work, and
figuring it out for the likes of Portal 2 doesn't seem like a major
priority at the moment.
Diffstat (limited to 'compile')
-rwxr-xr-x | compile | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -71,6 +71,7 @@ src="\ gameinfo.c gameserver.c hook.c + hud.c kvsys.c l4dmm.c l4dreset.c @@ -92,7 +93,7 @@ $HOSTCC -O2 -fuse-ld=lld $warnings -D_FILE_OFFSET_BITS=64 -include stdbool.h \ -o .build/mkentprops src/build/mkentprops.c src/kv.c .build/codegen `for s in $src; do echo "src/$s"; done` .build/mkgamedata gamedata/engine.kv gamedata/gamelib.kv gamedata/inputsystem.kv \ - gamedata/matchmaking.kv +gamedata/matchmaking.kv gamedata/vgui2.kv gamedata/vguimatsurface.kv .build/mkentprops gamedata/entprops.kv for s in $src; do cc "$s"; done $CC -shared -fpic -fuse-ld=lld -O0 -w -o .build/libtier0.so src/stubs/tier0.c |