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authorMichael Smith <mikesmiffy128@gmail.com>2022-03-21 20:02:56 +0000
committerMichael Smith <mikesmiffy128@gmail.com>2022-03-21 20:02:56 +0000
commit437b9952b29ba42dbb1036b29fb431a635b05a60 (patch)
tree7c754dd71ff75c14d66064a211bb547f52cfd93f /TODO/.autojump
parent0eee6827c4764cca1e807744eb486d60f7c2113a (diff)
Remove useless raw input multithreading
Turns out creating the input window on the main thread means it actually gets events from the game's event loop on the main thread which means we don't have to do our own event loop at all and in fact doing so is kind of broken and causes thread lockups and leaks and other such nonsense.
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