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author | Michael Smith <mikesmiffy128@gmail.com> | 2022-03-21 20:02:56 +0000 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-03-21 20:02:56 +0000 |
commit | 437b9952b29ba42dbb1036b29fb431a635b05a60 (patch) | |
tree | 7c754dd71ff75c14d66064a211bb547f52cfd93f /TODO/.autojump | |
parent | 0eee6827c4764cca1e807744eb486d60f7c2113a (diff) |
Remove useless raw input multithreading
Turns out creating the input window on the main thread means it actually
gets events from the game's event loop on the main thread which means we
don't have to do our own event loop at all and in fact doing so is kind
of broken and causes thread lockups and leaks and other such nonsense.
Diffstat (limited to 'TODO/.autojump')
0 files changed, 0 insertions, 0 deletions