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author | Hayden <imaciidz@gmail.com> | 2022-04-25 02:23:15 +0100 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-04-25 02:24:15 +0100 |
commit | 9d1fea271bd823b6dc98feb61992bbe64b95a188 (patch) | |
tree | 07bc0a512ca8fd5dba542f75732e2d26c852dd4f | |
parent | 10214f1cfe8f95849a442932d37bb33217d117eb (diff) |
Suppress L4D1 console spam
-rw-r--r-- | src/fixes.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/fixes.c b/src/fixes.c index b2f202c..e1b4c0a 100644 --- a/src/fixes.c +++ b/src/fixes.c @@ -125,6 +125,13 @@ static void l4d1specific(void) { // values via the menu. This change here brings it in line with pretty much // all other Source games for convenience. chflags("mat_monitorgamma", CON_HIDDEN | CON_DEVONLY, CON_ARCHIVE); + + // Very early versions of L4D1 have a bunch of useless console spam. Setting + // these hidden variables to 0 gets rid of it. + struct con_var *v = con_findvar("ui_l4d_debug"); + if (v) con_setvari(v, 0); + v = con_findvar("mm_l4d_debug"); + if (v) con_setvari(v, 0); } void fixes_apply(void) { |