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author | Michael Smith <mikesmiffy128@gmail.com> | 2022-01-18 10:25:20 +0000 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-01-18 10:26:05 +0000 |
commit | e388efa5eba02ce6909193f700f11fe1385230e9 (patch) | |
tree | 33e6d057f24ebbca8bac6201c91c41f462416b7a | |
parent | 75a25e24b18ce6ac9dcfc7482aa693b600661799 (diff) |
Extend nag removal to L4DS too
This was a smaller oversight in the crash fix commit. I'd thought about
it, but forgotten to do it.
-rw-r--r-- | src/sst.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -135,7 +135,7 @@ nc: gamedata_init(); // NOTE: this is technically redundant for early versions but I CBA writing // a version check; it's easier to just do this unilaterally. - if (GAMETYPE_MATCHES(L4D2)) { + if (GAMETYPE_MATCHES(L4D2x)) { void *kvs = KeyValuesSystem(); kvsvt = *(void ***)kvs; if (!os_mprot(kvsvt + 4, sizeof(void *), PAGE_READWRITE)) { |