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authorHayden K <imaciidz@gmail.com>2023-07-29 23:03:38 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2023-08-02 21:02:31 +0100
commitef84ee88045a509acb65c148220ad12b81a35b80 (patch)
tree560e261b7c42f56de9fac055a0a9410cab3a8fdb
parent9a0d8730fa977f666b5c12e4c5901e7d0391e245 (diff)
Add gamedata for mouse scaling in newest L4D1
-rw-r--r--gamedata/inputsystem.kv1
1 files changed, 1 insertions, 0 deletions
diff --git a/gamedata/inputsystem.kv b/gamedata/inputsystem.kv
index 95fa51f..9c2e420 100644
--- a/gamedata/inputsystem.kv
+++ b/gamedata/inputsystem.kv
@@ -8,6 +8,7 @@ vtidx_SleepUntilInput {
// XXX: This function won't always exist even when has_ is true.
// It's only used by rinput.c after checking that m_rawinput exists.
vtidx_GetRawMouseAccumulators {
+ L4D1 39
L4D2 37
2013 39
Portal2 50