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authorMichael Smith <mikesmiffy128@gmail.com>2022-05-04 23:53:10 +0100
committerMichael Smith <mikesmiffy128@gmail.com>2022-05-04 23:53:10 +0100
commit63f0e42faa98ef0c3776d8c887b991a2555cc8df (patch)
treec4b2a35399100b9596fc891123061667e7ee23d1
parentdec9908a01a027b200bedb5270891fc3d354d3bf (diff)
Allow lowering fps_max in the Left 4 Deads
-rw-r--r--src/fixes.c21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/fixes.c b/src/fixes.c
index 0a503f8..d055ba8 100644
--- a/src/fixes.c
+++ b/src/fixes.c
@@ -68,6 +68,27 @@ static void generalfixes(void) {
// a game will want to require demos only (probably not till demos are more
// robust anyway... whatever)
chflags("developer", CON_HIDDEN | CON_DEVONLY, CON_DEMO);
+
+ // fps_max policy varies a bit between speedgames and their communities!
+ // in theory we might wanna remove CON_NOTCONN on Portal 1 in a future
+ // release, but for now people haven't fully talked themselves into it.
+ struct con_var *v = con_findvar("fps_max");
+ if (GAMETYPE_MATCHES(L4Dx)) {
+ // for L4D games, generally changing anything above normal limits is
+ // banned, but externally capping FPS will always be possible so we
+ // might as well allow lowering it ingame for convenience.
+ if (v->parent->base.flags & (CON_HIDDEN | CON_DEVONLY)) {
+ v->parent->base.flags &= ~(CON_HIDDEN | CON_DEVONLY);
+ v->parent->hasmax = true; v->parent->maxval = 300;
+ }
+ else {
+ // in TLS, this was made changeable, but still limit to 1000 to
+ // prevent breaking the engine
+ v->parent->hasmax = true; v->parent->maxval = 1000;
+ }
+ // also show the lower limit in help. engine should enforce anyway
+ v->parent->hasmin = true; v->parent->minval = 30;
+ }
}
static void l4d2specific(void) {