diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2022-08-29 18:49:55 +0100 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2022-09-13 22:28:28 +0100 |
commit | 378892d089b6742a95b8d573af58535597f19d25 (patch) | |
tree | c8fc6510e7a2ed985ed1f86566678a4ce3cd3801 | |
parent | 1176de101485c35ba5e6d77973dc9e7f71ae2e1f (diff) |
Enforce L4D2 FPS limit properly when loaded late
Shoutouts to Lokki for accidentally reporting this bug.
-rw-r--r-- | src/fixes.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/fixes.c b/src/fixes.c index 86e2f17..ab73524 100644 --- a/src/fixes.c +++ b/src/fixes.c @@ -91,8 +91,9 @@ static void generalfixes(void) { // prevent breaking the engine v->parent->hasmax = true; v->parent->maxval = 1000; } - // also show the lower limit in help. engine should enforce anyway + // also show the lower limit in help, and prevent 0 (which is unlimited) v->parent->hasmin = true; v->parent->minval = 30; + con_setvarf(v, con_getvarf(v)); // hack: reapply limit if we loaded late } } |