diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2023-07-29 13:55:41 +0100 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2023-08-02 01:10:12 +0100 |
commit | f96b854987dfa8bb5b49eb07a88fad8d051fd131 (patch) | |
tree | 1dcdf23f9e6f07a7eb9476bf1dac99ecf8b406ed | |
parent | 472b37fbf06e3588ff8ec9496aef44758ebf1bc3 (diff) |
Fix another stupid fps_max exploit
-rw-r--r-- | src/fixes.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/fixes.c b/src/fixes.c index 8d5bb77..79f4e3d 100644 --- a/src/fixes.c +++ b/src/fixes.c @@ -81,13 +81,13 @@ static void generalfixes(void) { struct con_var *v = con_findvar("fps_max"); if (GAMETYPE_MATCHES(L4Dx)) { // for L4D games, generally changing anything above normal limits is - // banned, but externally capping FPS will always be possible so we + // disallowed, but externally capping FPS will always be possible so we // might as well allow lowering it ingame for convenience. if (v->parent->base.flags & (CON_HIDDEN | CON_DEVONLY)) { v->parent->base.flags &= ~(CON_HIDDEN | CON_DEVONLY); v->parent->hasmax = true; v->parent->maxval = 300; } - else { + else if (!v->parent->hasmax) { // in TLS, this was made changeable, but still limit to 1000 to // prevent breaking the engine v->parent->hasmax = true; v->parent->maxval = 1000; |