diff options
author | Michael Smith <mikesmiffy128@gmail.com> | 2023-05-17 20:48:12 +0100 |
---|---|---|
committer | Michael Smith <mikesmiffy128@gmail.com> | 2023-05-17 20:50:57 +0100 |
commit | ec85df6d2cbb25211613e550bcc21422ee5eb78e (patch) | |
tree | 83561bb53399aba18286fcdbe09767cd5683c22b | |
parent | 35ff516fc23f5bc90d30e9a5827ae492ca9e550a (diff) |
Fix some woopsies I hastily pushed last night
For the record, most of this wasn't Bill's fault. I shouldn't be
fixing up patches in the middle of the night. :^)
-rw-r--r-- | src/nomute.c | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/src/nomute.c b/src/nomute.c index 861062a..beb632d 100644 --- a/src/nomute.c +++ b/src/nomute.c @@ -22,11 +22,8 @@ #include "feature.h" #include "hook.h" #include "intdefs.h" -#include "mem.h" #include "os.h" #include "sst.h" -#include "x86.h" -#include "x86util.h" // these have to come after Windows.h (via os.h) and in this order #include <mmeapi.h> @@ -46,7 +43,7 @@ static con_cmdcbv1 snd_restart_cb = 0; // after that, so we don't want to run snd_restart the first time the cvar is // set, unless we were loaded later with plugin_load, in which case audio is // already up and running and we'll want to restart it every time -bool skiprestart; +static bool skiprestart; static void losefocuscb(struct con_var *v) { if (!skiprestart) snd_restart_cb(); skiprestart = false; @@ -69,23 +66,21 @@ PREINIT { INIT { skiprestart = sst_earlyloaded; // see above IDirectSound *ds_obj = 0; - if (DirectSoundCreate(NULL, &ds_obj, NULL) != DS_OK) { + if (DirectSoundCreate(0, &ds_obj, 0) != DS_OK) { + // XXX: can this error be usefully stringified? errmsg_errorx("couldn't create IDirectSound instance"); return false; } - ds_vt = ds_obj->lpVtbl; + ds_obj->lpVtbl->Release(ds_obj); if (!os_mprot(&ds_vt->CreateSoundBuffer, sizeof(void *), PAGE_READWRITE)) { - errmsg_errorx("couldn't make virtual table writable"); + errmsg_errorsys("couldn't make virtual table writable"); return false; } - - ds_obj->lpVtbl->Release(ds_obj); - orig_CreateSoundBuffer = ds_vt->CreateSoundBuffer; ds_vt->CreateSoundBuffer = &hook_CreateSoundBuffer; - snd_mute_losefocus->base.flags &= ~CON_HIDDEN; + snd_mute_losefocus->base.flags &= ~CON_HIDDEN; struct con_cmd *snd_restart = con_findcmd("snd_restart"); if (snd_restart) { snd_restart_cb = con_getcmdcbv1(snd_restart); @@ -97,7 +92,6 @@ INIT { "audio settings or restarting the game with SST autoloaded in " "order to have an effect"); } - return true; } |