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author | Hayden K <imaciidz@gmail.com> | 2023-04-26 19:07:12 -0400 |
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committer | Michael Smith <mikesmiffy128@gmail.com> | 2023-05-04 23:49:27 +0100 |
commit | ea752466846c129a0910e47d34d725af1aea5d84 (patch) | |
tree | 5af0f63f8b7b49a8d7472af1ce4c3b3330a75e0e | |
parent | 245f63c4a58b36dc46731758063c03aba2d3ec06 (diff) |
Fix enabling and disabling addons in L4D1
-rw-r--r-- | src/fixes.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/fixes.c b/src/fixes.c index a948b52..29d5ab3 100644 --- a/src/fixes.c +++ b/src/fixes.c @@ -174,6 +174,11 @@ static void l4d1specific(void) { // same thing as above, seemed easier to just dupe :) chcmdflags("cl_fullupdate", CON_CHEAT, 0); + + // These commands lack CLIENTCMD_CAN_EXECUTE, so enabling/disabling addons + // doesn't work without manually running these in the console afterwards. + chcmdflags("mission_reload", 0, CON_CCMDEXEC); + chcmdflags("update_addon_paths", 0, CON_CCMDEXEC); } void fixes_apply(void) { |