local util = require 'lspconfig.util' local bin_name = 'slangd' if vim.fn.has 'win32' == 1 then bin_name = 'slangd.exe' end return { default_config = { cmd = { bin_name }, filetypes = { 'hlsl', 'shaderslang' }, root_dir = util.find_git_ancestor, single_file_support = true, }, docs = { description = [[ https://github.com/shader-slang/slang The `slangd` binary can be downloaded as part of [slang releases](https://github.com/shader-slang/slang/releases) or by [building `slang` from source](https://github.com/shader-slang/slang/blob/master/docs/building.md). The server can be configured by passing a "settings" object to `slangd.setup{}`: ```lua require('lspconfig').slangd.setup{ settings = { slang = { predefinedMacros = {"MY_VALUE_MACRO=1"}, inlayHints = { deducedTypes = true, parameterNames = true, } } } } ``` Available options are documented [here](https://github.com/shader-slang/slang-vscode-extension/tree/main?tab=readme-ov-file#configurations) or in more detail [here](https://github.com/shader-slang/slang-vscode-extension/blob/main/package.json#L70). ]], default_config = { root_dir = [[util.find_git_ancestor]], }, }, }